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Programmability, Part 1: Exploring different approaches to programming for Cell/B.E. platforms The programming flexibility available for the Cell Broadband Engine(TM) is a
hot topic in the multicore community. This article discusses leveraging your existing
skills to program for Cell/B.E.(TM), offers three programming approaches for Cell/B.E.
systems, and introduces the various tools, software, and hardware available
for the platform. |
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Articles |
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14 Oct 2008 |
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TechReview, Part 2: Program applications with the LAPACK library For application programmers using the IBM Software Development
Kit for Multicore Acceleration (SDK), this article explains how to program
with the IBM Linear Algebra Package (LAPACK) library using a sample application
designed to get an inverse matrix. The article also offers 4 pieces of advice on optimizing
LAPACK programs, and it outlines the package's optimized APIs. LAPACK is based
on a published standard interface for commonly used linear algebra
operations in high-performance computing and other scientific domains. |
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Articles |
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30 Sep 2008 |
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Enabling applications, Part 1: Is your application ready for Cell/B.E.? Learn from the experts how to evaluate your application's
appropriateness for the Cell/B.E.(TM) platform from the standpoints of
performance and power needs, the opportunities that exist for parallelism,
whether the algorithms line up nicely, and whether your application has access
to a Cell/B.E.-enabled library. This article is Part 1 of a 3-part series from
the IBM Redbook(R) "Programming the Cell Broadband Engine: Examples and Best
Practices." [09/10/08 update: Made various changes based on updates since the
IBM Redbook was published.--Ed.] |
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Articles |
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10 Sep 2008 |
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TechReview, Part 1: Discover the LAPACK library For application programmers using the IBM Software Development
Kit for Multicore Acceleration (SDK), this article explains the basic
structure of the IBM Linear Algebra Package (LAPACK) library. The LAPACK is based on a
published standard interface for commonly used linear algebra operations in
high performance computing and other scientific domains. |
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Articles |
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02 Sep 2008 |
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A close-up on SDK 3.0, Part 1: Rebuilding code from src.rpm The Cell/B.E. SDK 3.0 includes several src.rpm packages that contain the
source code for some of the SDK libraries. This article describes
the steps needed to install the src.rpm, unpack the source into a
directory where it can be viewed and changed, and rebuild a new rpm. |
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Articles |
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26 Aug 2008 |
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Core partners, Part 5: Increasing SPU performance with instruction scheduling The collection of processors in a Cell Broadband Engine(TM) (Cell/B.E.) processor
displays a DSP-like architecture. This means that the order in which the SPUs
execute the instructions can have a significant effect on performance. Without a good scheduling
mechanism in place, data dependencies can stall processor performance. In
this article, learn from a Cmpware expert how and why to use the Cmpware
CMP-DK Cell/B.E. SPU Scheduling Tool, which permits fast and easy analysis
of SPU code in an intuitive, graphical format. |
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Articles |
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19 Aug 2008 |
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Fun with DaCS, Part 1: Using an error handler In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to create and
register a user error handler for use with the Data Communication and
Synchronization library (DaCS). The "Data Communication and Synchronization Library for
Cell Broadband Engine Programmer’s Guide and API Reference, Version 3.0" (see Resources) is the source for the content.
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Articles |
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05 Aug 2008 |
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Complex networking using Linux on Power blades Blades are an excellent choice for many applications and services,
especially in the telecommunications service provider industry. But the unique
requirements of these provider networks often require configurations that are
complex and need up-front focus and planning so all the stringent functional
requirements are met. In this article, learn how to plan and set up the
necessary network configurations for a POWER6 JS22 blade deployment. |
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Articles |
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05 Aug 2008 |
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The little broadband engine that could: More on rendering fractals on the SPE In the previous article in the series, you learned about the challenges
of rendering fractals on the SPE. That article focused on the SPEs copying their rendering results directly into the
target data buffer. This article shows you how the fractal generator can be
optimized further by taking advantage of the SPE's fondness for vector
operations. |
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Articles |
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29 Jul 2008 |
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Fun with ALF, Part 6: Using task dependency In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) task dependency in a two-stage pipeline
application. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content. |
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Articles |
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22 Jul 2008 |
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Cell/B.E. SDK: Code sample directory In this article, you'll find tables indicating the locations of code
samples that illustrate how to use the IBM SDK for Multicore Acceleration.
This article will be updated with new code samples. |
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Articles |
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15 Jul 2008 |
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BladeCenter QS: Maximizing memory performance This article compares the CBEA processor memory access
model (with a focus on the IBM BladeCenter(R) QS21 and QS22) with that of general
purpose processors, providing programmer guidelines to ensure that
applications can be developed for maximum memory performance. This article also
describes how to use the Cell Performance Counter tool when
monitoring memory access activities for tuning and debugging memory
performance. |
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Articles |
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01 Jul 2008 |
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Core partners, Part 4: Managing the PlayStation 3 Wi-Fi network Terra Soft Solutions IT Manager Aaron Johnson shows you, step-by-step, how to configure and encrypt the built-in Wi-Fi network that comes with the
Cell Broadband Engine(TM)-based Sony PlayStation 3. And, as a little bonus, get 16 quick
steps that explain how to switch from a wireless network back to a wired network on the PS3. |
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Articles |
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17 Jun 2008 |
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The little broadband engine that could: Rendering fractals on the SPE In the previous article in the series, you learned some reasons why there
were no appreciable performance gains when you migrated the
fractal-rendering program from running on one SPE to running on multiple SPEs. This
article is going to illuminate the
challenge of rendering fractals on the SPE. The focus is on the SPEs copying their
rendering results directly into the target data buffer. |
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Articles |
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10 Jun 2008 |
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Fun with ALF, Part 5: Using overlapped I/O buffers to add matrices In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) overlapped input-output buffers to perform
matrix addition. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content. |
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Articles |
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03 Jun 2008 |
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The little broadband engine that could: Looking at some DaCS performance fine-tuning issues In the previous article in the series, you migrated a fractal-rendering program from earlier in the
series to run using the DaCS data library with no appreciable performance gains when
going from running on one SPE to running on multiple SPEs. This article explores ways to optimize
performance. |
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Articles |
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20 May 2008 |
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Fun with ALF, Part 4: Determining the dot product of large vectors In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) bundled work block distribution and
the task context to manage situations in which the work block cannot hold the
partitioned data because of a local memory size limit. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content.
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Articles |
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09 May 2008 |
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IBM BladeCenter QS21 hardware performance glossary Although there is extensive published data about the hardware performance
features of a single Cell Broadband Engine(TM) (Cell/B.E.) processor (and about the performance of a
multitude of applications ported to it), there is little on the specific hardware
performance features of the IBM BladeCenter(R) QS21 using a coherent SMP node of two
Cell/B.E processors as well as an elaborate IO subsystem. This glossary goes with
the article "Evaluating IBM BladeCenter QS21 hardware performance."
In that article, the
authors close the performance gap by providing information about basic latencies, throughputs,
and relative execution times for some key computational benchmark kernels, such as
Linpack and SPEC2000. The article also delivers a basic architectural overview of
the system. And, you can get tips on how to optimize application
performance. |
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Articles |
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06 May 2008 |
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Evaluating IBM BladeCenter QS21 hardware performance Although there is extensive published data about the hardware performance
features of a single Cell Broadband Engine(TM) (Cell/B.E.) processor (and about the performance of a
multitude of applications ported to it), there is little on the specific hardware
performance features of the IBM BladeCenter(R) QS21 using a coherent SMP node of two
Cell/B.E processors as well as an elaborate IO subsystem. In this article, the
authors close that gap by providing information about basic latencies, throughputs,
and relative execution times for some key computational benchmark kernels, such as
Linpack and SPEC2000. The article also delivers a basic architectural overview of
the system. And, you can get tips on how to optimize application
performance. |
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Articles |
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06 May 2008 |
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Fun with ALF, Part 3: Finding minimum and maximum values In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) task context to keep the partial computing
results for each task instance and then combine them. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content. |
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Articles |
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29 Apr 2008 |
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The little broadband engine that could: DaCS--flexible and complex In an earlier article in this series, the author introduced a fractal-generation
program built around the IDL interface that showcased the strength of IDL's
straightforward API. Executing the program was almost like calling a function and
getting results. In this article (and using the same basic program), the author
demonstrates the Data Communication and Synchronization library's (DaCS) greater
flexibility and the tradeoff: additional complexity. With DaCS, it's possible to pass the fractal pattern in as an initial argument,
then use buffers to pass data back and forth as they are processed. While this requires
more design work, but it might actually be more efficient. This article also shows that DaCS allows
for much more carefully tuned inputs and outputs. |
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Articles |
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22 Apr 2008 |
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Cell/B.E. SDK 3.0 tools, Part 1: Using performance tools This introductory tutorial, designed as a companion for the IBM SDK for
Multicore Acceleration, Version 3.0 (otherwise known as the Cell Broadband
Engine(R) SDK), teaches you how to use five performance tools that reside in the SDK
3.0: OProfile, Cell Performance Counter, Performance Debugging Tool, the PDT Trace
Reader, and FDPR-Pro. The Visual Performance Analyzer, available separately, is also highlighted. |
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Tutorial |
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15 Apr 2008 |
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Core partners, Part 3: Transforming Gedae-built portable apps This concise study examines the portability of
applications developed in Gedae by analyzing the work required to move an example
application from a simulation on a PC to actually running on a DSP board (the
Mercury Computer System AdapDev system) to running on a multicore Cell Broadband
Engine(TM) (Cell/B.E.). The article illustrates how architecture considerations were taken into account
when porting the application to each system. You can see the amount of work required to
port the application and the performance of the application on each system. |
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Articles |
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08 Apr 2008 |
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Fun with ALF, Part 2: Converting I/O data In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) task context buffer as a large lookup table to
convert the 16-bit input data to 8-bit output data. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content. |
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Articles |
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25 Mar 2008 |
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Fun with ALF, Part 1: Adding large matrices together In this Cell Broadband Engine(TM) (Cell/B.E.) series, learn how to use the
Accelerated Library Framework (ALF) in the IBM SDK for Multicore Acceleration 3.0 to
add two large matrices together. There is one example for host data
partitioning and one for accelerator data partitioning. The "ALF for Cell/B.E.
Programmer's Guide and API Reference, Version 3.0" (see Resources) is the source for the content. |
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Articles |
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18 Mar 2008 |
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The little broadband engine that could: IDL is dead--long live DaCS! In SDK 3.0, the Data Communication and Synchronization library (DaCS)
provides a sparkling substitute for IDL. DaCS is a set of services to aid the development
of applications and application frameworks in a heterogeneous multi-tiered system.
This article takes you on a tour of the DaCS process model and
explores general DaCS principles, including communication and memory access. |
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Articles |
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04 Mar 2008 |
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The little broadband engine that could: Reviewing the newest little SDK that installs natively on PS3 Come along on a little train tour of the SDK for Multicore Acceleration 3.0
to see what's different for developers and how you can make good use of the SDK,
including native installation on PS3, support for FC7 and RHEL 5.1, enhanced compilers,
Fortran and Ada support, BLAS, ALF, and DaCS--oh my! |
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Articles |
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19 Feb 2008 |
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Core partners, Part 2: Using DDT to clean up Cell/B.E. app bugs Allinea Software's Distributed Debugging Tool (DDT)
provides an easy-to-use, capable debugger that is able to debug complete Cell
Broadband Engine applications, including multiple threads within a single Cell/B.E.
processor and clusters of Cell/B.E. processors. |
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Articles |
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05 Feb 2008 |
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Cell/B.E. container virtualization, Part 2: Implementation issues This three-part series illustrates a
hardware-resource-focused form of software virtualization known as container
virtualization (or operating system virtualization), demonstrated through the open
source project OpenVZ. The series provides a comprehensive overview of all the
components and techniques needed to virtualize the Cell/B.E. processor with software
methods. This second article of the series details the implementation of
dedicated virtualization and partitioning that was described in Part 1 of the series. |
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Articles |
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08 Jan 2008 |
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Cell/B.E. container virtualization, Part 1: Concepts, architectures, and tools This three-part series illustrates a
hardware-resource-focused form of software virtualization known as container
virtualization (or operating system virtualization), demonstrated through the open
source project OpenVZ. The series provides a comprehensive overview of all the
components and techniques needed to virtualize the Cell/B.E. processor with software
methods. This first article of the series discusses the basic concepts
involved, illustrates the salient points of the OpenVZ and Cell/B.E. architectures
and how they work together, and describes some of the OpenVZ tools. |
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Articles |
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11 Dec 2007 |
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Cell/B.E. SDK 3.0, Part 6: Use simulator consoles, use the ALF wizard, and set IDE preferences This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
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Tutorial |
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13 Nov 2007 |
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| |
Cell/B.E. SDK 3.0, Part 5: Debug and complete dynamic or static performance This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
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Tutorial |
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13 Nov 2007 |
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| |
Cell/B.E. SDK 3.0, Part 4: Configure the application launcher This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
|
Tutorial |
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13 Nov 2007 |
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| |
Cell/B.E. SDK 3.0, Part 3: Create the Cell/B.E. simulator environment This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
|
Tutorial |
|
13 Nov 2007 |
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| |
Cell/B.E. SDK 3.0, Part 2: Create a PPU project This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
|
Tutorial |
|
13 Nov 2007 |
|
| |
Cell/B.E. SDK 3.0, Part 1: Create an SPU project This introductory tutorial, designed for the IBM SDK for Multicore
Acceleration, Version 3.0 (otherwise known as the Cell Broadband Engine SDK),
explores the Cell/B.E. processor IDE and gives developers a click-for-click
walk-through of building a simple project in this environment. This tutorial is broken into six quick-perform parts dealing with creating an SPU
project, creating a PPU project, creating the Cell/B.E. simulator, configuring the application
launcher, debugging and doing performance analysis, using simulator consoles,
using the ALF wizard, and setting IDE preferences. |
|
Tutorial |
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13 Nov 2007 |
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| |
Porting workshop, Part 7: Getting the most performance The seven quick-read parts of this "Porting workshop" series take
you on a real-world trip from strategy and planning through workload execution,
performance tweaking, optimization, and a solid conclusion. The series describes how to
most effectively port compute-intensive applications to the Cell Broadband Engine
platform. In part seven, the authors evaluate the performance data to date. |
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Articles |
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06 Nov 2007 |
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| |
Cell/B.E.
SDK: Understanding the terminology A quick-reference glossary of terms you might encounter when installing and
using the Cell Broadband Engine (Cell/B.E.) processor
SDK. |
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Articles |
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19 Oct 2007 |
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| |
Porting workshop, Part 6: Tying it all together The seven quick-read parts of this "Porting workshop" series take
you on a real-world trip from strategy and planning through workload execution,
performance tweaking, optimization, and a solid conclusion. The series describes how to
most effectively port compute-intensive applications to the Cell Broadband Engine
platform. In this Part 6, the authors provide a summary of what the series has
covered so far. |
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Articles |
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16 Oct 2007 |
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| |
Minimize recoding impact, Part 2: Removing obstacles to speedy performance The first article in the series describes how to do a basic port to the Cell Broadband Engine process. This
second article goes further in hammering out the details, including removing limitations
based on DMA-transfer size, partitioning the program across multiple SPEs, and
improving the program's speed even more. |
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Articles |
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16 Oct 2007 |
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| |
Porting workshop, Part 5: Mixed-precision workloads The seven quick-read parts of this "Porting workshop" series take
you on a real-world trip from strategy and planning through workload execution,
performance tweaking, optimization, and a solid conclusion. The series describes how to
most effectively port compute-intensive applications to the Cell Broadband Engine
platform. In this Part 5, the authors determine how to make mixed-precision
calculations work with the sample application. |
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Articles |
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02 Oct 2007 |
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| |
PS3 fab-to-lab, Part 2: Generating and analyzing signals How do you take the Cell Broadband Engine (Cell/B.E.) processor from an
off-the-shelf Sony PLAYSTATION 3 (PS3) and use it to construct a piece of
Linux(R)-based laboratory equipment (in essence, take the Cell/B.E. from fab to hab
to lab)? In this series, Lewin Edwards shows you how to go from game console to
simple audio-bandwidth spectrum analyzer and function generator. In this article,
the author shows you how to build on the infrastructure from Part 1 to make the
system into a fully operational, if primitive, spectrum analyzer. |
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Articles |
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02 Oct 2007 |
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| |
IBM Installation Toolkit: Loading Linux on POWER The IBM Installation Toolkit for Linux on POWER simplifies the installation of Linux on
virtualized and non-virtualized Power machines, gives you a bootable rescue DVD, and
provides the software needed to fully exploit the Power platform. Learn to use the
toolkit to install Red Hat Enterprise Linux and SUSE Linux Enterprise Server on
IBM System p and System
i5 machines. |
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Articles |
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26 Sep 2007 |
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| |
Porting workshop, Part 4: Mersenne-Twister The seven quick-read parts of this "Porting workshop" series take
you on a real-world trip from strategy and planning through workload execution,
performance tweaking, optimization, and a solid conclusion. The series describes how to
most effectively port compute-intensive applications to the Cell Broadband Engine
platform. In this Part 4, the authors explore the Mersenne-Twister random-number
generator to determine its effect. |
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Articles |
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18 Sep 2007 |
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The little broadband engine that could: Use multiple SPEs for a single task Peter Seebach uses a simple, iterative-function fractal generator program to describe how to use multiple
Synergistic Processor Engines (SPEs) to vectorize a single task using the job queue model. |
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Articles |
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18 Sep 2007 |
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| |
Minimize recoding impact, Part 1: How to make an SPE and existing code work together Traditional porting requires identifying and abstracting out the
architecture-dependent code: making code endian-independent, working through minor
API differences, and including the appropriate header files and libraries. While
this procedure works for getting code to run on the Cell Broadband Engine
(Cell/B.E.) processor, to actually use the extra processing elements, you have to
put in extra work, including reworking the code and rethinking the build process. In
this series, learn to take advantage of the Synergistic
Processor Elements (SPEs) in existing code and only make a minimal impact to the existing code and build process. |
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Articles |
|
04 Sep 2007 |
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| |
Porting workshop, Part 3: Initial performance results The seven, quick-read parts of this series, "Porting workshop," take you on a real-world trip from strategy and planning through workload execution through performance tweaking through optimization to a solid conclusion -- how to most effectively port compute-intensive applications to the Cell Broadband Engine platform. In part three, the authors run and review performance tests and data on the modified code. |
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Articles |
|
04 Sep 2007 |
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| |
Porting workshop, Part 2: Original code analysis The seven, quick-read parts of this series, "Porting workshop," take you on a real-world trip from strategy and planning through workload execution through performance tweaking through optimization to a solid conclusion -- how to most effectively port compute-intensive applications to the Cell Broadband Engine platform. In part two, explore the original code with Linux profiling tools. |
|
Articles |
|
07 Aug 2007 |
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| |
Porting workshop 1: Processor porting strategies The seven, quick-read parts of this series, "Porting workshop," take you on
a real-world trip from strategy and planning through workload execution through
performance tweaking through optimization to a solid conclusion -- how to most
effectively port compute-intensive applications to the Cell Broadband Engine
platform. In part one, discover the top three strategies for porting. |
|
Articles |
|
07 Aug 2007 |
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| |
The little broadband engine that could: Why is my scalar code so slow? The SIMD-only architecture of the Cell Broadband Engine (Cell/B.E.)
processor's Synergistic Processor Engine (SPE) is an architecture that has no scalar
operations -- all operations are performed on 16-byte vectors. Design code that helps
the Cell/B.E. compiler make efficient use of this architecture. |
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Articles |
|
07 Aug 2007 |
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| |
Changes in libspe: How libspe2 affects Cell Broadband Engine programming The standard library that Power Processor Element (PPE) programs use to
access and manage Synergistic Processor Elements (SPEs), called
libspe, has undergone a major revision. The Cell Broadband Engine (Cell/B.E.)
SDK 2.1 officially changes the library interface from libspe1 to libspe2. In
this article, Jonathan Bartlett introduces the libspe2 concepts and shows how to do basic SPE process management and communication with libspe2. |
|
Articles |
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17 Jul 2007 |
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| |
The little broadband engine that could: Mailboxes and interrupts Meet two more means of communication between the SPE and the PPE -- mailboxes
and signal notification. Mailboxes are special-purpose registers, similar to the I/O
registers used to communicate with peripheral devices on some systems, available on the SPEs and the PPE. Signal notification registers are registers which can be read or written to by the PPE, but which the SPE can only read. |
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Articles |
|
03 Jul 2007 |
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| |
Porting practices: Compute-intensive applications The Cell Broadband
Engine (Cell/B.E.) processor has powerful computation capabilities, but to fully
unleash its power, you need to provide a unique programming paradigm. In this article,
learn best practices for porting a JPEG compression application to the Cell/B.E.
Synergistic Processor Engine (SPE), and see how to take advantage of the processor's unique architecture and avoid its shortcomings. |
|
Articles |
|
19 Jun 2007 |
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| |
Tech tips: Ten helpful tips when building SPE applications in C These ten tips can save you
a lot of trouble when you're coding your C applications for the Cell Broadband
Engine (Cell/B.E.) SPU. |
|
Articles |
|
05 Jun 2007 |
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| |
The little broadband engine that could: An introduction to using SPEs for Cell Broadband Engine development In this first article in a series on Cell Broadband Engine (Cell/B.E.) development, Peter
Seebach introduces the API used to run programs on SPEs, focusing specifically on
loading code on an SPE and sending data to it for processing. |
|
Articles |
|
05 Jun 2007 |
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| |
PS3 fab-to-lab, Part 1: Build Linux lab equipment from a Sony PLAYSTATION 3 How do you take the Cell Broadband Engine (Cell/B.E.) processor from an
off-the-shelf Sony PLAYSTATION 3 (PS3) and use it to construct a piece of
Linux-based laboratory equipment (in essence, taking the Cell/B.E. from fab to hab
to lab)? In this series, Lewin Edwards shows you how to go from game console to
simple audio-bandwidth spectrum analyzer and function generator. First up, uncover
the design intent of the project and then make a close inspection of the details of
the user interface implementation as you start a journey to generate and analyze
signals on the Cell/B.E. processor. |
|
Articles |
|
15 May 2007 |
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| |
Core partners, Part 1: Build high-performance apps for multicore processors The RapidMind Development Platform provides a simple single-source mechanism to develop portable high-performance applications for multicore processors. In particular, you can use it to develop applications that fully exploit the power of the Cell Broadband Engine (Cell/B.E.) processor's unique architecture by writing only one, single-threaded C++ program using an existing C++ compiler. In this article, author Michael McCool takes you on a guided tour of the RapidMind Development Platform. |
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Articles |
|
01 May 2007 |
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| |
Tech tips: SPU vector intrinsics at your fingertips Know these common C/C++ language extensions intrinsics and greatly simplify the arduous task of using the SPU's assembly language. |
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Articles |
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01 May 2007 |
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SoC drawer: The Cell Broadband Engine chip: High-speed offload for the masses Cell Broadband Engine (Cell/B.E.) chips are leading the broadband revolution in computing and provide the core silicon DNA for supercomputing, medical image processing, and many emergent applications, as worldwide connectivity and bandwidth continue to change the world we live in. This article explores the performance of application code on the Sony PLAYSTATION 3's Cell Broadband Engine system running Yellow Dog Linux. A simple program demonstrates how multithreaded applications that use the Synergistic Processing Elements to offload work can enjoy tremendous speedup.
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17 Apr 2007 |
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Cell/B.E. SDK 2.1: Setting up Fedora Core 6 Before you can install and use the Cell Broadband Engine (Cell/B.E.) processor SDK Version 2.1, you need to get Fedora Core 6 up and running. Here's how. |
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17 Apr 2007 |
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Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure Massively multiplayer online games (MMOGs) are some of the most complicated software systems under development today, often requiring dozens of developers, hundreds of artists, and truly massive infrastructures. This article is the first in a series of articles that will shine a light on the systems, storage, and networks needed to run an MMOG. It provides an introduction to MMOGs and demonstrates one approach to sizing a game's infrastructure. Learn how to figure out how much infrastructure you might need, as well as how to operate an MMOG. |
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10 Apr 2007 |
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The Power Architecture Time Base register in 64-bit Linux Use the Power Architecture technology's Time Base register to measure time at the nanosecond level in Linux on PowerPC and Cell Broadband Engine (Cell/B.E.) microprocessors. Applications where this is useful include timestamping transactions (typically encrypted or digitally signed single-use messages), profiling code, and implementing small, precise software delays. |
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04 Apr 2007 |
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Programming high-performance applications on the Cell/B.E. processor, Part 6: Smart buffer management with DMA transfers Explore the concepts of double-buffering and multibuffering to improve code speed by parallelizing processing and data transfer, and allowing the SPE's memory flow controller (MFC) to coordinate the best order of operations for loading and storing. |
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03 Apr 2007 |
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An introduction to the IDE for the Cell Broadband Engine SDK This introductory walk-through, updated for the Cell Broadband Engine (Cell BE) SDK V2.1, explores the Cell BE processor IDE and offers a click-for-click lesson on how to construct a simple project. |
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30 Mar 2007 |
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The Heath Robinson Rube Goldberg Computer, Part 4: The battle to make the virtual cabinets work Nothing is as easy as one might hope. Since the last article was posted, the Heath Robinson Rube Goldberg (HRRG) Computer team has been battling every step of the way to bring the HRRG emulator's virtual cabinets online. On the way, we've re-engineered everything several times, and run across some unanticipated scenarios... |
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20 Mar 2007 |
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Programming high-performance applications on the Cell BE processor, Part 4: Program the SPU for performance
Write optimal code for the Cell Broadband Engine (Cell BE) processor's synergistic processing unit (SPU) and have your programs running lightning fast. This installment of "Programming high-performance applications on the Cell BE processor" covers SIMD vector programming, branch elimination, loop unrolling, instruction scheduling, and branch hinting techniques. Previous installments have covered the basics of the Sony PLAYSTATION 3, the Cell BE architecture, and SPU programming. |
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06 Mar 2007 |
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Assembly language for Power Architecture, Part 4: Function calls and the PowerPC 64-bit ABI The ABI, or Application Binary Interface, is the set of conventions that allow
programs written in different languages or compiled by different compilers to call each
other's functions. This article, the last in a four-part series, discusses the
PowerPC ABI for 64-bit ELF (UNIX-like) systems and how to write and call functions using it.
Knowing in detail how the 64-bit PowerPC ABI works will help you write 64-bit programs
for the POWER5 and other PowerPC-based processors more effectively, whether you program
in assembly language or not. There is also a 32-bit ABI that is not covered in this article.
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28 Feb 2007 |
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Xilinx hijinx, Part 2: Building and loading bitstreams and PowerPC code Explore both the hardware and software sides of a complete Virtex4 project. In this second and final installment of the Xilinx hijinx series, you add and remove device cores from your project, interconnect project components, build the bitstream, integrate it with C code, and download the entire thing to the FPGA. |
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22 Feb 2007 |
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Programming high-performance applications on the Cell BE processor, Part 3: Meet the synergistic processing unit Continue looking in depth at the Cell Broadband Engine (Cell BE) processor's synergistic processor elements (SPEs) and how they work at the lowest level. This installment explores storage alignment issues and the communication facilities of the SPEs. |
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22 Feb 2007 |
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Programming high-performance applications on the Cell BE processor, Part 2: Program the synergistic processing elements of the Sony PLAYSTATION 3 Take even greater advantage of the synergistic processing elements (SPEs) of the Sony PLAYSTATION 3 (PS3) in this installment of "Programming high-performance applications on the Cell BE processor." Part 1 showed how to install Linux on the PS3 and explored a short example program. Part 2 looks in depth at the Cell Broadband Engine processor's SPEs and how they work at the lowest level. |
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07 Feb 2007 |
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Xilinx hijinx, Part 1: The ML403 out-of-box experience Discover reasons you might choose an FPGA-based system over a traditional hard-IP microcontroller, and identify the learning curve traditional programmers face when meeting RAM-based programmable logic for the first time. In this new series, Lewin Edwards unpacks the Xilinx ML403 Embedded Development Kit and sorts out some of its idiosyncrasies. |
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30 Jan 2007 |
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SoC drawer: SoCs and the digital content revolution SoC (system-on-a-chip) architectures could significantly accelerate digital video processing and enable the digital video revolution. Sam Siewert offers an overview of digital video processing and emergent applications in the video realm and shows how SoCs can uniquely accelerate processing. If you're an SoC architect, developer, Power Architecture platform software developer, or anyone creating digital video applications and services, this article is for you. |
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17 Jan 2007 |
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Assembly language for Power Architecture, Part 3: Programming with the PowerPC branch processor
The last two articles discussed the outline of how programs on the POWER5 processor work using the 64-bit PowerPC instruction set, how the PowerPC instruction set addresses memory, and how to do position-independent code. This article focuses on the very powerful condition and branch instructions available in the PowerPC instruction set.
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17 Jan 2007 |
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The Heath Robinson Rube Goldberg Computer, Part 3: Introducing the HRRG emulator The continuing effort to add at least one series of (vacuum) tubes to the Internet progresses with an introduction to the workings of and thinking behind the Heath Robinson Rube Goldberg (HRRG) emulator. And stay tuned because next time you'll get to download it. |
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10 Jan 2007 |
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Programming high-performance applications on the Cell BE processor, Part 1: An introduction to Linux on the PLAYSTATION 3 The Sony PLAYSTATION 3 (PS3) is the easiest and cheapest way for programmers to get their hands on the new Cell Broadband Engine (Cell BE) processor and take it for a drive. Discover what the fuss is all about, how to install Linux on the PS3, and how to get started developing for the Cell BE processor on the PS3. |
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03 Jan 2007 |
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Assembly language for Power Architecture, Part 2: The art of loading and storing on PowerPC The previous article in this series introduced assembly language programming
using the 64-bit PowerPC instruction set on POWER5 and other processors that use
these instructions. This article drills down and discusses the specifics of 64-bit
PowerPC assembly language programming on Linux and UNIX-like operating systems,
focusing on data access methods and position-independent code. |
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29 Nov 2006 |
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Tuning the CPC945 memory controller
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21 Nov 2006 |
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Don't let these disasters happen to you: A pox on modern engineering, Part 2 While per-transistor failure rates may be down, overall reliability hasn't declined as much as people sometimes assume, and modern systems are often much harder to repair than older ones. Following up on a previous article, Lewin Edwards reviews more of the problems modern engineers face. |
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14 Nov 2006 |
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The Heath Robinson Rube Goldberg Computer, Part 2:
Partitioning the system In Part 2 of the Heath Robinson Rube Goldberg (HRRG) Computer series, learn how to partition the system, trading off between implementation complexity, granularity, and flexibility, while also
minimizing the bandwidth required to communicate among the various modules. |
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08 Nov 2006 |
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Directions: IBM and partners open up the silicon supply chain with the Common Platform Steve Longoria, IBM vice president of Semiconductor Platforms, discusses the collaboration among IBM, Chartered, and Samsung in the open Common Platform technology initiative, and how the move is shaking up the industry's traditional closed model. |
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26 Oct 2006 |
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Don't let these disasters happen to you: A pox on modern engineering, Part 1 Between IP litigation and ever greater demands for "baseline" functionality that requires licensing, developing new products has become a treacherous minefield for engineers to navigate. In this article, Lewin Edwards outlines some of the dangers which are making it harder for engineers to just get out there and build something. |
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17 Oct 2006 |
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SoC drawer: Eyes inside the silicon Author Sam Siewert describes basic methods and tools that can provide eyes into the silicon for architects, designers, and engineers working with reconfigurable systems-on-chips (SoCs). SoCs like the Xilinx Virtex line provide a hybrid platform for hardware and software co-design and implementation of real-time services and digital signal processing. Hybrid SoCs employing Power Architecture technology-based software interfacing to highly customized hardware state machines can help designers unlock the power of application-specific hardware acceleration. The integration of the Power Architecture cores with reconfigurable logic provides a powerful prototyping and product platform for SoCs. This power can be better unleashed using trace, debug, and analysis tools to visualize and tune hardware and software interfaces and interaction. |
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10 Oct 2006 |
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Assembly language for Power Architecture, Part 1: Programming concepts and beginning PowerPC instructions The POWER5 processor is a 64-bit workhorse used in a variety of settings. Starting with this introduction to assembly language concepts and the PowerPC instruction set, this series of articles introduces assembly language in general and specifically assembly language programming for the POWER5.
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03 Oct 2006 |
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The Heath Robinson Rube Goldberg Computer, Part 1: Implementing a computer using a mixture of technologies from relays to fluidic logic Imagine a computer formed from a mixture of technologies ranging from relays to fluidic logic. Now imagine being able to create a single piece of such a computer (perhaps as small as a single word of memory) in the technology of your choice, and then using the Internet to run your masterpiece in conjunction with other portions of the system created by contributors located around the world! Author Clive (Max) Maxfield explains the creation of just such a computing engine and how you can be involved. |
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03 Oct 2006 |
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Linux on board: Inside the MediaMVP As an MP3 and MPEG player, the Hauppauge MediaMVP lets you play digital media through your television set. As a tightly purposed embedded device, it is an excellent example of a compact Linux implementation on minimal hardware. |
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28 Sep 2006 |
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Taking OpenPower for a spin, Part 3: How to avoid having to port your code Why is porting even hard? In this last article of the "Taking OpenPower for a spin" series, Peter Seebach looks at what kinds of issues are involved with portability from one architecture to another and contrasts APIs with hardware interfaces. |
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26 Sep 2006 |
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Taking OpenPower for a spin, Part 1: Exploring 64-bit development on POWER5 The OpenPower program offers free remote access to servers running 64-bit Linux on POWER5 processors. In Part 1 of the Taking OpenPower for a spin series, author Peter Seebach introduces the process of getting access to a system and compiling applications for it, both as 32-bit and 64-bit applications. He pays particular attention to issues unique to "guest" software development without root privileges -- something most Linux users have never had to do. |
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26 Sep 2006 |
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Taking OpenPower for a spin, Part 2: Porting issues in targeting 64-bit systems In Part 2 of the Taking OpenPower for a spin series, Peter Seebach reviews code portability issues when porting to 64-bit systems, looking in particular at code and data portability, with concrete examples of some of the rare kinds of code that require real modification. |
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26 Sep 2006 |
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Testing and measuring the TAMS 3011, Part 6: Booting NetBSD on new hardware, the saga begins Porting an operating system to new hardware can be a fairly easy process, or a fairly difficult one, depending on the issues you encounter. Peter Seebach walks you through his experience getting NetBSD running on a new board using existing hardware. |
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19 Sep 2006 |
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Standards and specs: XML: Half a standard is better than none A pervasive misconception common today is that simply designing your file format around XML somehow makes it magically portable, extensible, and intelligible by other programs. Peter Seebach explains why using XML is only part of the story when you're designing an extensible file format. |
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12 Sep 2006 |
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Don't let these disasters happen to you: Five more engineering hints you'll rarely hear Lewin Edwards presents five more engineering tips, this time aimed at smaller companies without the overhead, or support structures, of a larger organization. |
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05 Sep 2006 |
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Multifunction multimedia machine, Part 5: Remote control is the new local interface Add a Web-based user interface to a previously developed multimedia client in this episode of the Multifunction multimedia machine series. Author Lewin Edwards looks both at user-interface and back-end design issues, and shows how local browser functionality is an interesting alternative to requiring a remote browser. |
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29 Aug 2006 |
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SoC drawer: SoC design for hardware acceleration, Part 2 In the SoC design for hardware acceleration series, author Sam Siewert migrates a simple C function to a SystemC specification that can be simulated and verified for ultimate implementation as a hardware function. Part 1 provided the C code and a general overview of video capture, streaming, and processing. Part 2 shows how hardware acceleration of emergent applications, such as video streaming, can benefit from system-on-chip (SoC) design and reconfigurable SoCs with hybrid C software and field-programmable gate array (FPGA)-based functionality.
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22 Aug 2006 |
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Standards and specs: Of RoHS and rushed standards When the ex cathedra RoHS Directive came down, it was missing a
little crucial piece of information -- how manufacturers, distributors, and purchasers of parts could communicate to each other the RoHS status of every part. |
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15 Aug 2006 |
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Debugging Cell Broadband Engine systems Software development for new architectures can be an intimidating prospect, but the Cell Broadband Engine (Cell BE) SDK 1.1 provides the debugging tools you need to tackle it for the Cell BE architecture. This article describes how to use new versions of the GNU Debugger (GDB) to diagnose problems in both PPU and SPU programs. |
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08 Aug 2006 |
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Don't let these disasters happen to you: The top five engineering hints you'll rarely hear Lewin Edwards presents five engineering tips that are crucially important to successful product engineering, but which are rarely brought up in discussions of engineering practices. |
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01 Aug 2006 |
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Power Architecture directions: IBM Design Consulting teams and "collaborative innovation" Lee Green, vice president, IBM Brand Values and Experience, discusses how the IBM Design Consulting Services (DCS) group came into being, how it works in virtual
teams with clients and other IBM customer and technical service groups, some innovative products resulting from this design collaboration, and how DCS helps IBM penetrate new markets. |
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01 Aug 2006 |
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Partition management with EWLM, Part 1: The basic rules You've gathered performance data with the help of the IBM Enterprise Workload Manager (EWLM) -- now you're ready to exploit this data by enabling intelligent partition management of your AIX and Linux partitions running on IBM System p5 servers. In this first part of a two-part series, you get an introduction to logical partitioning. You're guided through the steps to set up your environment for EWLM partition management, and learn how to configure partitions. |
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25 Jul 2006 |
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Power Architecture directions: Brand-new brand for Power Architecture technology Michael E. Sullivan of IBM discusses how Power Architecture technology is being reborn under Power.org as a community-driven architecture and brand inspired by the open-source Linux model. Learn what motivated the changes, what they will mean for customers and partners, and what the new logo symbolizes. |
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24 Jul 2006 |
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Partition management with EWLM, Part 2: Partition management in action You've gathered performance data with the help of the IBM Enterprise Workload Manager -- now you're ready to exploit this data by enabling intelligent partition management of your AIX and Linux partitions running on IBM System p5 servers. Jump into the action by examining the topology of this test environment and the workload used, looking at the domain policy. Then, run the workload and observe the partition management actions taken by EWLM. |
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18 Jul 2006 |
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